Age of Empires II: The Age of Kings is a real-time strategy (RTS) video
game developed by Ensemble Studios and published by Microsoft. Released
in 1999 for the Microsoft Windows and Macintosh operating systems, it
was the second game in the Age of Empires series. An expansion, The
Conquerors, was released in 2000. A PlayStation 2 version was released
by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of
Kings was developed by Backbone Entertainment in 2006.
The Age of Kings is set in the Middle Ages and contains thirteen
playable civilizations. They are the Britons, Byzantines, Celts, Goths,
Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens, Turks
and the Vikings. Players aim to gather resources, which they use to
build towns, create armies, and defeat their enemies. There are five
historically-based campaigns, which constrict the player to specialized
and story-backed conditions. There are three additional single-player
game modes, and multiplayer is supported. Despite using the same game
engine and similar code to its predecessor, development of The Age of
Kings took a year longer than expected, forcing Ensemble Studios to
release Age of Empires: The Rise of Rome in 1998 instead. The design
team focused on resolving significant issues in Age of Empires, but
noted on release that some problems remained.
Age of Empires II: The Conquerors Expansion (sometimes abbreviated
to AoC or AoK: TC) is the expansion pack to the 1999 real-time strategy
game Age of Empires II: The Age of Kings. The Conquerors is the fourth
installment in the Age of Empires series by Microsoft Game Studios and
Ensemble Studios. It features five new civilizations (the Aztecs,
Mayans, Spanish, Koreans, and Huns), four new campaigns, eleven new
units, twenty-six new technologies, new gameplay modes, new maps and
different minor tweaks to the gameplay.
The Conquerors Expansion also introduced various new gameplay
features and tweaks, including the new game modes Defend the Wonder,
King of the Hill and Wonder Race. Additional maps, some based on real
life geographic locations, and new winter and tropical terrain textures
were included. In-game, infantry are able to garrison in battering rams,
protecting the infantry while increasing the ram's speed and attack,
while ships are able to form formations for more effective fighting. The
graphics are left unchanged, but new civilizations have been added such
as the Spanish, Huns, Koreans, Mayans and Aztecs. In addition to new
units, the in-game upgrade lines have been extended to provide more unit
choices.
Micromanagement is made easier, by an improved scripted Artificial
Intelligence of villagers and siege weapons. Villagers will now
automatically commence gathering resources if they build resource
gathering sites. Wall construction has also been improved: when
assigning two or more villagers, they evenly spread out instead of
working on the same patch, and when multiple farmers are sent on one
farm, the surplus will start cultivating adjacent farms instead of
idling. Siege onagers will not fire if their attack is likely to harm
friendly units. Additionally, a button was added to the mill, which
would allow farms to be paid for in advance, so that when an existing
one was exhausted, it would automatically be replanted. Chat commands
are introduced, in order to communicate more effectively with allied
computer players.
SYSTEM REQUIREMENTS:
MINIMUM PC REQUIREMENTS
Windows 95/98/NT4
Pentium 166MHz Processor
32MB RAM
300MB Hard Disk Space
4X CD-ROM Drive
2MB Video SVGA 800x600 Resolution Card @ 256-colors
Mouse
Keyboard
MULTIPLAYER SYSTEM REQUIREMENTS
Internet Connection
Please read the Read Me for how to install the game and the expansion.
Part 1 - http://adf.ly/YNozw
1 File download, Total size 521.00 MB
Genre: Action Adventure
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