ponedjeljak, 28. listopada 2013.

After Burner II (Arcade) PC EXE

This is a self contained MAME emulator and game After Burner II using MAME 148
Just double click on the EXE to load game/roms
Your AV might go a bit on this but don't panic it's 100% clean

Keys

1 = Player 1 Start
2 = Player 2 Start
5 = Insert coin P1
6 = Insert coin P2

P1 UP = Cursor Down (Flight)
P1 Down = Cursor Up (Flight)
P1 Left = Cursor Left
P1 Right = Cursor Right

P1 Button 1 = A (Vulcan)
P1 Button 2 = D (Missles)
P1 Throttle UP = W
P1 Throttle Down = S

ESC = Quit
F3 = RESET Game
TAB = MAME Config - Use to setup things like P2 Controls
F11 = Display FPS
Insert = Fast Forward

To remove Game "Artwork" and speed up (SLOW PC) Press
TAB > Video Options > Change from FULL to CROPPED
This will remove the Screen Border Artwork

When you first click on the exe it looks like it don't do nothing, wait a little and the Emulator / game will load

The MAME emulator and roms are extracted to %TEMP%
Deleted on Exit of game.

Start > Run > Run Prompt Type %TEMP% Press Return to display your TEMP folder remove the Rar temp Folder if
it still exists - it should be deleted when you quit MAME but sometimes it forgets :)

Thanks to CHELE for inspiration on doing this

Enjoy

From MAMEINFO.Dat
After Burner II (c) 1987 Sega.
After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.
Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.
To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.
Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.
After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
- TECHNICAL -
Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg) Upright cabinet dimensions : 24, 8'' (63cm) Deep x 33, 9'' (86cm) Wide x 72, 8'' (185cm) High. Weight : 273 lbs (124 kg)
Sega X Board hardware Game ID : 834-6335-02
Main CPU : (2x) 68000 (@ 12.5 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 24576
Players : 1 Control : stick Buttons : 2
- TRIVIA -
After Burner II was released in October 1987.
In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".
David Hernly holds the record for this game with 2, 215, 620 points on June 1, 2008.
Soundtrack album releases : After Burner II (MJCAX-00007) (Marvelous Entertainment) SEGA AGES SOUND TRACK THE BEST PLUS [PS2 SEGA AGES 2500 Series] (KDSD-00051~2) After Burner 20th Anniversary Box (29/11/2007)
An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
- UPDATES -
ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.
- SERIES -
1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP)
- STAFF -
Designed by : Yu Suzuki (YU.), Satoshi Mifune Music by : Hiroshi Miyauchi (HIR) Staff : (KIM), (BIN), (SAD), (KEY), (Y.N)
- PORTS -
* Consoles : Nintendo Famicom [JP] (Mar. 30, 1989) "After Burner [Model SS13-6200]" Nintendo NES [US] (1989) "After Burner [Model TGN-011-AB]" Sega Mega Drive [JP] (Mar. 20, 1990) "After Burner II [Model T-17013]" NEC PC-Engine [JP] (Sep. 28, 1990) "After Burner II [Model NAPH-1011]" Sega Super 32X [JP] (Jan. 13, 1995) "After Burner Complete [Model GM-4006]" Sega Super 32X [US] (???. ??, 1995) "After Burner [Model 84507]" Sega Super 32X [EU] (???. ??, 1995) "After Burner Complete [Model 84507-50]" Sega Saturn [JP] (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]" Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" Sony PlayStation 2 [JP] (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]"
* Computers : FM Towns PC (1987) After Burner Commodore C64 (1988) Atari ST (1988) Amstrad CPC [EU] (1988) MSX [EU] (1988) Commodore Amiga (1989) After Burner Sinclair ZX Spectrum (1989) Sharp X68000 [JP] (Apr, 26, 1989) "After Burner [Model DP-3205010]" PC [MS-DOS, 3.5'' Disks] [US] (1989) After Burner Commodore Amiga (1990, "Amiga Champions") Commodore C64 (1990, "100% Dynamite") Sinclair ZX Spectrum (1990, "100% Dynamite")
* Others : LCD handheld game (1989) by Tiger Electronics. LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play.

Part 1 - http://adf.ly/YMZ5n
1 File download, Total size 29.00 MB 
Genre: Flight

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